Hold, then venture
Fort Duskfall keeps its discipline, Greyhaven Port keeps its traffic, and the wasteland between them keeps everything else. You gather what you need in a settlement, then walk out into the ruins.
The knights lost the war. The mages will not open their gates. What is left of Karnas belongs to whoever can hold it.
Two years of war ended in the knights' defeat, and the golden empire burned with it. A few years on, the roads are ash and the fields are grey. What survives is held one place at a time — a fortress, a port, a chapel — and the ruins between them still hold things worth the risk.
Fort Duskfall keeps its discipline, Greyhaven Port keeps its traffic, and the wasteland between them keeps everything else. You gather what you need in a settlement, then walk out into the ruins.
Soldiers who came back, refugees who did not choose to be here, a monk keeping a chapel lit. Each of them tells the war differently. Some will sell you what they can spare; some want something in return.
Combat is turn-based and honest about its numbers, and the factions remember whom you stood beside. One rule is not negotiable: go near the mages' castles and nothing comes back.
The game is playable in English and Korean. Your choice of language changes every description, name and line of dialogue.
Screenshots are being prepared.
Builds are shared on our Discord server. The client is a standalone application — unpack the archive and run it. Come and say hello while you are there.